"Heartbeat" is an interactive script (videogame), examining some variants of overcoming the chronic depressed mood/apathy, and also touching upon several related conditions. Includes fictional elements. Includes conversations. Caution: there are contraindications. Read more...

2018-09-17

Discord

Starting from today "Heartbeat" has its own Discord channel.

2018-09-15

v.1.0.12

Download link.
Download link, a variation without sound.

CONTENT

- Introduced trigger-based time system: now the time of the day stands still until the protagonist not activates some important event; after that the time of the day immediately shifts. Instabilities are possible, testing required.
- Ingame help is simplified, shortened and translated into English.
- Settings are translated into English.
- The translation of main module of 1st day (First stray) started as well.
- Significantly expanded a quest about pointsman (still not finished).
- +2 random phrases, +3 random dialogues.
- Documentation expansion: added systematizing note Мэрия.txt, as well as Список сдвигов времени (both currently in Russian) with enumeration of all triggers that advance time in the game.

FIXES

- Editing of Errand.txt.
- Fixed inaccuracies of StalkingSequence script in Second day.
- Various edits of dialog with litte boy in First stray; one of dialogue branches was closed improperly, now all is fixed.

Readme.

New content full log.
Program changes full log.
Fixes full log.

2018-08-03

v.1.0.11.1 (hotfix)

Download link.
Download link, a variation without sound.

PROGRAM

- Fixed bug occured when "show the string full of dots" command was attached to a single word which already occupied the whole string, which resulted in repeated output of the same string several times.

CORRECTIONS

- Fixed an error in open scene with deleted phrase in the cabinet clicks sequence (#6 was cut out, indexes were not changed, which lead to error and sequence break-up).
- Fixed some typos.

2018-08-02

Patreon

Our Patreon page is ready! Hurray!

2018-07-31

v.1.0.11.

CONTENT

- On first application run there is now a selection between Russian and English versions of the game. Currently translated in English: initial settings, menu and open scene.
- Variation "wise woman: premature visit" now separated in its own, very short branch with ending: 25b.After wise woman unsuccessful.
- +4 random dialogs, +4 random phrases.

PROGRAM

- Fixed a bug related to an attempt to look upon the following text while reading an instruction at the very end of the script, leading to error "list index out of bounds".
- Fixed a bug with wrong writing of the path to the text field images while saving game, which rarely resulted in loss of the text field decor during the game load.

CORRECTIONS

- +1 phrase for bridge railing. The implied question in the scene was "well, are you jumping now or what"; it was not articulated before, now in the given situation the protagonist answers "not now".
- While clicking on bridge lamps it was possible to receive "undefined jump point"; +2 phrases for lamps, now it's all looped properly.
- Changes for scenes of talking with nurse, waking up, and contemplation in bathroom.
- Contemplation in bathroom: deleted an option to decide to run away: such decision must be made earlier, at kitchen during the night.
- Decisively cut out all options to run away from Anna in Wake Up module: likewise the previous paragraph, the decision must be made before, at kitchen during the night. There is now new dialog instead, opening the variation where Joe admits he gave his promise, but at the last moment openly rejects to immediately and blindly follow whatever he was demanded to do.
- Third stray: all variations related to the case when Joe runs away from Anna are deleted. Because there's no such option now in the first place.
- The nurse chasing sequence now easier to start. Added some more unnecessary text at the start of the sequence.
- The start of peach sequence is now somewhat less deterministic: before, in according plot branch it was guaranteed to start just after Joe leaves his home.
- The sub-branch of Second stray, when it occurs that things that are going around are nothing more than protagonist's dream, is completely crossed out. As well as according hints in After wise woman stray.
- Now there's no option to "just" leave the hospital, if the hero decides to hide here from annoying friends. He has to meet "moon-rover" first.
- The resolution in Endless corridor redesigned.
- Fixed typo in Open scene script (appeared during the last refinement) that lead to an error in the end of blanket click chain.
- Two epigraphs out of three deleted.
- The opening word is shortened threefold.

Readme.

2018-02-15

v.1.0.10.

No English version of the post is available. Blog, as well as content logs were entirely in Russian before summer 2018.

2017-10-16

v.1.0.9.

No English version of the post is available.

2017-10-01

No English version of the post is available.

2017-09-18

v.1.0.8.

No English version of the post is available.

2017-09-06

v.1.0.7

No English version of the post is available.